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Wesnoth Units database

Air Elemental

(image)

A swirl of dust and desert sand, quick as a wind, impossible to spot when resting and as dangerous as sand storm when riled.

Special Notes: The swarming attacks of this unit become less deadly whenever its members are wounded. The unit will heal itself 6 HP per turn on sand or dirt terrain. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

Information

Advances from: Mud Elemental Whirlwind
Advances to:
Cost: 31
HP: 50
Movement: 8
XP: 64
Level: 2
Alignment: neutral
IDAir Elemental
Abilities: dust recuperation, skirmisher

Attacks (damage - count)

(image)twister
melee
7 - 2
impact
(image)sand storm
ranged
3 - 6
impact
swarm

Resistances

(icon) blade30% (icon) pierce50%
(icon) impact50% (icon) fire-20%
(icon) cold0% (icon) arcane-40%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen150%
(icon) Hills150%
(icon) Mountains150%
(icon) Mushroom Grove250%
(icon) Sand170%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village160%